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Follow-up on the development

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Hey everyone!

We will use this discussion to share our progress on Naïca with you. Developpers and graphic designers will answer to this post by describing & explaining the work they have done and/or what they are working on.

Posts will not be published on a regular basis, it will all depend on which topics the members of the team can share (yes, it will be spoiler free so do not worry).

It will be "raw discussion" which is entirely different from the DevBlogs: not long, planned articles but short posts.

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I'll begin this topic then !
I am currently working on interactable objects, such as chests and harvestable items !

Naïca Online - Chest

We are planning on having different types of opening conditions. For instance it can be with a time constraint : it means that you'll have a "casting" time to open it, but you can be interrupted on a hit. Or else you could need a consumable object to open the container, or a tool to harvest something etc...
This is not an exaustive list of course, it's just some example to give you an idea of what kind of interaction you will find in the game.

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Hi there !

So, today i'm working on quest completion !
There will be many ways to accomplish quests, i wanted to show you a sneak peek of the (not finished) quest interface

Naïca Online - Quest Menu

These quest mechanics are not the most complex ones, and again this is just a small example of what you will be able to do in game.
We are cooking a neat and rich quest experience for you ! 😉

See you in the next episode !

 

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Hey everyone !

I've been doing some research sketches for the forest of Lazul these last few days !
Here are two drawings regarding this area !
 

Naïca Online - Artwork Lazul's forestNaïca Online - Artwork Lazul's forest 2

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Hey there!

We're busy setting everything up for the next test but I thought I'd share a little something with you!

I just recently added a new fog animation on the map.
It is still a work in progress so it might not be the final design.

The first one you can see is at the very beginning of the map we set for the test.
The second one is located at the edge, leading to the real troubles awaiting you in the future test!

 

Fog1.gifFog2.gif

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Hi!

I'm Greg, I design and animate In Naica. I'll post some artworks from time to time here. Hope you will enjoy! 🙂

For my first post, this is some tiles, and a view  of what it will look like in the game (it's the work of Tibo, our DA).

sprites.jpg

niveaux-foret-01.png

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Hi there!

As we all know, there were some indication missing during the PvE test, we initially planned to include these littles indications later but it seems like it's way more urgent then we expected.

So this week I worked a bit with Tibo, to create those indications in game.

Here is a sneak peek of this system :

Naïca Online - Interaction:

This is still raw, we have a lot of modification to add to this, but so far, the core mechanic is working pretty well 🙂

That's it for today!

See you soon!

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Hey everyone!

Here are some sketches for monster research made by @greglofe and @Sol. Most of them won't be in Naïca, but you may see some in Lazul: you'll have to keep attention!

naica-online-mobs-sketches

naica-online-mobs-sketches

naica-online-mobs-sketches

naica-online-mobs-sketches

naica-online-mobs-sketches

 

 

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A new script was written by @Naphtalineto randomize the animation time of the crystals glow in the Swamps. This way, it won't feel robotic but more organic!

giphy.gif

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Hi, I wanna show you today something we did some weeks ago. There is still work to do on it but basically trading will be like that (still Work In Progress).

You take the items you wish to exchange and put them in your exchange window. Once done, you can confirm the exchange and when both players have done it, the trade proceeds.

trade.gif.d72ca971dcc7b75cf7f05dd8e0ab089c.gif

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Hey adventurers! A few months back (just scroll up), we announced we were working on a new interaction system. We are using visuals to make it easier for players to understand the purpose of each NPCs and, since then, we've made some progress and changes.

Currently, you will see a specific logo on top of an NPC related to his function (Merchant, Quest giver...). Also, if you have a quest with a collect objective (say, twigs) you will see a bag on top of it. This way, you'll know exactly which item to interact with in the game to complete your quests!

Naica-Online-Camp-Closed-Alpha

Naïca's closed Alpha: Dank Camp

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Hi everyone !

I'm Sol and I work as Level Designer on Naïca.
Today I wanted to show you a tool I am using on a daily basis. We call it the Magic Tile.
It was designed for Unity by the dev team to allow me to create various grounds on a large scale.
The tool calculates the position of every tiles within the area I'm drawing and links the appropriate sprite to each of these tiles.
Here on this example I am using the "Paint with a filled box" tool of my Tile Palette with the Magic Tile selected.

That specific tile is even more special as it uses a 5*5 tile set as reference, allowing me to draw multiple levels of ground at once.
By just erasing the middle section it draws the inner section and by adding more filled boxes to the sides it draws the outter section.

MagicTiles.gif

That's all for today !

 

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Hello everyone, it's been a while!

Since the last post, a lot of things happened for Naïca and this is mainly due to the preparation of our big test phase prior to the closed Alpha. We launched it this week with a few selected players in order to have direct feedback, and fix most of the servers issues & bugs.

The best news out of this is it's working better than expected. Our previous tests lasted only for a few hours (2-3h) and this is the first time we have had servers open 24/7. We experienced some crashes & bugs but we are fixing them along the way: for example, monsters didn't work correctly (they had only 1 attack instead of 2) and you couldn't get into the arena nor into the dungeon. This works totally fine now, don't worry! But, we kinda forgot to put Pupuce, the dungeon boss, level 7 so she was level 1 for the first teams going in the dungeon... And they couldn't loot her but this is going to be fixed today so no biggie. Great news for everyone right?

In the coming weeks there will be a lot of fixing, patching, and we will be adding new features to ease the gameplay for players (but not making the game itself easier, just easier to play & to understand). This way, we'll have a great closed Alpha to show you all guys!

We hope you'll like this longer post which embraces an important step for us before the launch of the closed Alpha, still planned for the coming months!

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Hello everyone!

As you may have seen in our newsletter a few weeks back, we are working on the UI for PC. As you can see, many things have change but it works in the same way. You will find your 5 differents actions, your items bar and we added a minimap to improve your adventure in Naïca. Minimap is a mandatory feature for MMORPGs on PC and we are looking if we can add it to the mobile version. Nothing sure for now, since we do not want to have too much information on your User Interface and we do not know if it's extremely useful on mobile.

While developing it, we have had some issues with the drag and drop for short cuts menus but it's now resolved (thank you devs). In fact, in PC, you will be able to customize your short cuts bar to optimize your gaming experience.

We will gladly listen to your feedback once you lay hand on the PC version of Naïca!

naica-pc-user-interface

WIP - User Interface of Naïca on PC

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