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Found 2 results

  1. U can probably see these in most of the RPGs, but they're a necessary. The types of damage can be applied to weapon, or a weapon itself can have them. Types of damage: Physical Damage - Basic damage done by normal weapons. Magic Damage - Basic damage done by spells Fire Damage - Bonus damage when attacking Water Monsters Water Damage - Bonus damage when attacking Fire Monsters Earth Damage - Bonus damage when attacking Air Monsters Air Damage - Bonus damage when attacking Earth Monsters Light/Holy/Blight Damage - Bonus damage when attacking Shadow Monsters Dark/Shadow/Void Damage - Bonus damage when attacking Light Monsters Explosion Damage - Good for Splash damaging Electric Damage - Bonus damage when attacking Robot/Electronic Monsters Crystal Damage - Bonus damage when attacking Crystal Monsters (Note: I'm just showing most of the types of damage, I'm not suggesting adding every of them.)
  2. Suggestion: create a referral system in which you can obtain points / rewards (weapons, cosmetics, experience, level, etc.) when a friend starts playing and reaches certain levels or achievements. Also, if your referred shop purchase with real money, you can get 5% of what you spent. Reason: a good incentive to increase the base of players and communities. Maikelone
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