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Showing results for tags 'server'.
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So i was thinking, for pre alpha test you are going to use servers with 400slots but you have 110 000+ registered playes so i guess that is going to be a big problem. There is a lot of hype for this game and that means on release day many people will just wait for opening like countdown. That means there will be a lot of players in first 2 hours. Many people wont join. Difference in time zones, some player created more than one account and some other stuff bit lets say 40 000 people try to log in in first few hours. That 100 more than for pre alpha so my concern is that in first day will be a lot of crashes and disconnections. How are you planing to regulate that? I know there is just 8 people in your team so large servers are probably not an option so are you going to set max amount of players for release date or something else? PS: Nice stream, love your work
I have a idea about the future servers of Naica, how about make servers divided by language? With that, player on the same country or language can play each other without have to learn other language.As a result,administrators will have less trouble filtering out problems and resolving them. "Ok, nice idea but we want everybody playing together around the world." For that we have a global server how occasionally open for "guild wars" and Global Dungeons.