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About Me

Found 6 results

  1. Brief Context The behaviour of stacking some quests to be completed because the place that the npc to complete them is kinda far, is normal for the player to just wait before going to complete it and first complete other quests in the way and get some new ones in the process, then going for the further one to deliver it and this way optimize your time. That is very natural. The Problem But well, when you have a 10 quests limit you just cannot do this sometimes, I ran into this problem often times when I was playing yesterday, and then I was unable to get more quests and needed to walk great distances without needing just to complete quests before. And i found it a very bad experience. I don't see a good point for limiting the active quests to 10. But I clearly see a bad point of doing that. Solution Raising the quests limit to something like 20 or more. Another way to get rid of this problem is to have an option to disable some quests temporarily so you can accept the other ones and only the active number that limits to 10.
  2. Some player experience improvements: Quest tracking - option to mark quest to show player direction where to go without opening map. + when quest is completed you are now shown quest giver location where player can get rewards. Quest description - add brief accurate description what should be done/found/gathered/killed and how many (with concrete names of items/enemies and so on)
  3. What's up everyone, I have always found it tough to jump into a game (especially MMO) that I have never played before and have fun with friends who are on a whole other level. I propose the idea of adding a "Mentor-ship Quest" where players above a certain level can mentor one other player below a certain level. When I say mentor I mean go through missions that the quest offers. The purpose is to get that new player up and running rather then having to figure everything out on their own and progress very slowly. The missions could be simple like showing the new player locations in the world or crafting their first sword, maybe even completing a dungeon. The possibilities are endless. I know there are a lot of rough edges so give me some suggestions I could add to this idea. I honestly just want as many people as possible to like the game rather than get discouraged when they have a hard time progressing at the start. Thanks for taking the time to read my suggestion, Jigoku
  4. Suggestion, In previous games that I have played , such as guild wars 2 and other MMO's there was an interesting mechanic that allowed the more hardcore players to be noticed through out the online world. For example in Growtopia, they had things called legend quests where players could complete a string of tasks which at the end would give a reward. The reward could be as much as a flashy title infront of the player's name for example "Merciless, Healer, Overlord, Wise" etc. This could give the community things to strive for in the down time along with the pop up quests that @Jigoku mentioned. Thanks for consideration Flex,
  5. Pitch: Keeping the game interesting and exciting is important to the game developers, I assume. An idea I believe will make players want to log onto Naica Online and play is a "pop-up" quests or limited time quests where when completed one is given a quest specific item that can no longer be obtained after said quest. These quests could be live for as low as a couple hours or potentially a day or two, up to developers, the lower the time the rarer the item will be afterwards. Why I believe this is a good suggestion: Having quests that only take place for a couple hours will not only show who the true Naica Online lovers are, but it will also be urge people to log on to take a crack at the quest and potentially snag themselves a new rare item. These rare items obtained by the "pop-up" quests will most likely become a driving force in the player vendor feature, thus making players play to save up currency to buy one of the rare item. Fighting against the clock to finish a quest is also very fun and exciting, although players may encounter some heartbreak when not being able finishing in time, it will push them harder for next time. Having one of the rare items that could only be obtained once is also very satisfying and would make players feel proud and special, all thanks to their efforts and time spent playing Naica Online. Some Cons I could think of: I feel the main problem with this feature would be different time zones, and people being asleep or what have you, while the event is live. A potential solve would be releasing the "pop-up" quest for different regions at different times. Another potential problem would be the developers having to create new items consistently for these events/quests, but I believe it is better if Naica Online does not release these "pop-up" quests regularly because having a "rare item" would not longer be rare. If anyone has any suggestions make sure you leave them down below, I speak english and french so I will understand comments in those languages, if some comments are in another language I ask the community to assist and translate for me. Thank you, Jigoku
  6. AUCTION: Maybe you could sell items that doesn't suit you? ITEMS: How about rating the items/equipments you have like for example: "You defeated a goblin. You obtained a rusty sword(white)" "You defeated an orc. You obtained a Fine bow(green)" TRADE: Do some exchanges with friends?S Quests: How about introducing hidden quests and ranked quests? Hidden quests need special conditions before it is triggered. The hidden quests could give you rewards that are slightly better than usual. Ranked quest ( SSS rank? SS rank? S rank? A rank? B rank? C rank? D rank? E rank?) Class: Might be impossible to do but I'll still talk about it. When you start the game you have a choice of races. However, everyone has the same skills. You have to choice in which path you walk.(example: you chose to focus on the sword and magic so you get the class magic swordsman). Class quests are updated every number-level example: If you focus on sword Level 0 - no class Level 5 - Squire Level 10 - Apprentice Swordsman Level 30 - Knight Level 50 - You found a Hidden Class Quest: Samurai Oh and your class could also depend on the choices you make. If you go on the good side you might get Paladin and on the bad side you get Dark Knight. Thanks for reading.
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